Wow, didn’t realise the website was so outdated! Here’s the latest clears!
Failed to update this earlier… Anyway, somehow over the two month break since Sigmascape, we’ve managed to keep the same team together. Although Lori have decided he doesn’t want to play Dragoon anymore, and will a Samurai or perhaps and Ninja… But probably Samurai. I’ve decided that it really doesn’t matter if we double up of classes, after all, we’re not going for speed kills or world firsts. Anyway, Chaos might switch to Monk if he can figure out how to play it again anyway… and maybe if we need that bit of limit gauge, and we can’t get it any other way, it might help out.
Anyway, new trial down, and the first raid boss of savage! Bring on Midgardsormr.
Patch 4.2 finally hit, and with it came a new raid tier (Sigmascape) and a new primal (Byakko). With new content to clear our raiding break came to an end, and to complete the raid team, we welcome back Genjuro, our old warrior, now joining us as a ninja, and Rakler, our new warrior tank.
After a bit of a slow week, we managed to clear Byakko, and O5S. I was a bit disappointed by the low difficulty of the new primal, having just managed to clear it within 45 minutes, with not much idea of what was going on. However, the new savage mode do seem like a small step up in difficulty from the Deltascape raids, which is a welcome change.
So, we cleared Shinryu Ex together two weeks after it was released, probably could have cleared it earlier, but it wasn’t really a priority since it doesn’t drop anything useful for us. Unending coil to focus on next week now!
Finally manged to tackle this guys after struggling with some of the mechanics, particularly Grand Cross Omega, and the following Flood of Naught.
Shadowplay decided that updating graphics drivers is a good opportunity to log me out on Shadowplay and stop recording, so I didn’t catch the first kill. Anyway, here’s the second!
A little trickier than the previous two bosses, and combined which some shake ups in the team roster, this one took us a little while longer to kill. Unfortunately Jake couldn’t make it to the raid, and we were down one melee DPS. Thankfully Lori and Mori stepped in to save us!
This fight was also pretty easy. Just a few mechanics tripping people up delayed the kill. There was a small issue with my push to talk key, so the kill video didn’t capture my microphone.
Stormblood hit the servers and there was manic levelling all round, followed by tomestone farming, primal farming, and replacing lost raid team members. I think most people would agree the new story in Stormblood was pretty epic, and the slightly revised battle system need a little tweaking for a few of the classes. Some weeks after the expansion was released the story mode Omega raids released, and came with some exciting (?) new mechanics, and now savage mode has been released we can see them in all their deadly glory. It seemed like the general consensus was that the first savage fight (V1.0) was pretty easy, and should pose too much of a problem for most groups, including pugs. This also meant the pressure was on to clear it fairly quickly, however… which we managed! Screenshots and video below!
Also, welcome to our new members: Chaosprime Zero (Monk), Reinhardt Stark (Warrior), and Aercus Asura (Samurai).